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libalmath
2.8.7.4
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
4
5
]
AL
Math
DSP
DigitalFilter
PIDController
glTF
data_type_traits
data_type_traits< DataType::SCALAR >
data_type_traits< DataType::VEC3 >
data_type_traits< DataType::VEC4 >
data_type_traits< DataType::MAT2 >
BufferAccessor
AsJSONArray
Buffer
BufferView
Accessor
Mesh
rst
Node
Scene
Sampler
Target
Channel
Animation
Indexes
Document
RigidBodySystemBuilder
Config
LinkData
StaticFrameData
Interface
Decorator
Adapter
NamesChecker
InertiaEraser
Shape3D
Sphere
RoundedRectangle
Pill
Plane
HalfSpace
Rectangle
HalfLine
Shape3DVisitor
NotImplementedShape3DVisitor
BodyMass
Displacement
Struct composed of a
Position3D
and a
Quaternion
Pose2D
A pose in a 2-dimentional space
Position2D
Create and play with a
Position2D
Position3D
Create and play with a
Position3D
Position6D
Create and play with a
Position6D
PositionAndVelocity
Create and play with a
PositionAndVelocity
Quaternion
Create and play with a
Quaternion
Rotation
A 3*3 rotation matrix
Rotation3D
A
Rotation3D
give 3 composed angles in radians.
Transform
A homogenous transformation matrix
TransformAndVelocity6D
Struct composed of a
Transform
and a
Velocity6D
Velocity3D
Create and play with a
Velocity3D
Velocity6D
Create and play with a
Velocity6D
Point2Di
Create a
Point2Di
.
Point2Di
are used on objects that deal with pixels only, and should not care about metric distances
Pose2Di
Create a
Pose2Di
.
Pose2Di
are used on objects that deal with pixels only, and should not care about metric distances
OccupancyMapParams
Create a
OccupancyMapParams
.
OccupancyMapParams
are used used to define occupancy maps and to provide helpers to change from metrical to pixel frames. Maps are squared
qianim
ActuatorCurve
Key
Tangent
V2
ActuatorCurve
Animation
Key
Label
Labels
Tangent
urdf
detail
robot
RobotTree
JointConstVisitor
JointVisitor
ScalarArrayTranslator
Pose
Mimic
Joint
Inertial
Box
Cylinder
Sphere
Mesh
Visual
Link
UrdfDotPrinterVisitor
ColladaBuilder
ColladaSceneBuilder
Mesh
SceneBuilder
Color
Config
boost
property_tree
customize_stream< Ch, Traits, double, void >
qi
geometry
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