#include <gltf.h>
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std::vector< std::string > | primitives |
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boost::optional< std::string > | name |
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Definition at line 404 of file gltf.h.
boost::optional<std::string> AL::Math::glTF::Mesh::name |
std::vector<std::string> AL::Math::glTF::Mesh::primitives |
The documentation for this struct was generated from the following file:
- /home/opennao/work/release-2.8/lib/libalmath/almath/scenegraph/gltf.h