#include <gltf.h>
Definition at line 611 of file gltf.h.
size_t AL::Math::glTF::Document::add |
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const Buffer & |
v | ) |
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size_t AL::Math::glTF::Document::add |
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const BufferView & |
v | ) |
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template<typename T , DataType DTYPE>
size_t AL::Math::glTF::Document::add |
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const Accessor< T, DTYPE > & |
v | ) |
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size_t AL::Math::glTF::Document::add |
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const Mesh & |
v | ) |
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inline |
size_t AL::Math::glTF::Document::add |
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const Node & |
v | ) |
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inline |
size_t AL::Math::glTF::Document::add |
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const Scene & |
v | ) |
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size_t AL::Math::glTF::Document::add |
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const Animation & |
v | ) |
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inline |
void AL::Math::glTF::Document::writeJSON |
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std::ostream & |
os | ) |
const |
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inline |
std::vector<std::string> AL::Math::glTF::Document::accessors |
std::vector<Animation> AL::Math::glTF::Document::animations |
std::vector<std::string> AL::Math::glTF::Document::buffers |
std::vector<std::string> AL::Math::glTF::Document::bufferViews |
std::vector<std::string> AL::Math::glTF::Document::cameras |
std::vector<std::string> AL::Math::glTF::Document::materials |
std::vector<std::string> AL::Math::glTF::Document::meshes |
std::vector<std::string> AL::Math::glTF::Document::nodes |
boost::optional<size_t> AL::Math::glTF::Document::scene |
std::vector<std::string> AL::Math::glTF::Document::scenes |
The documentation for this class was generated from the following file:
- /home/opennao/work/release-2.8/lib/libalmath/almath/scenegraph/gltf.h