#include <gltf.h>
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std::vector< size_t > | children |
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boost::optional< std::string > | name |
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boost::optional< size_t > | mesh |
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boost::optional< size_t > | camera |
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boost::optional< rst > | matrix |
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Definition at line 427 of file gltf.h.
boost::optional<size_t> AL::Math::glTF::Node::camera |
std::vector<size_t> AL::Math::glTF::Node::children |
boost::optional<rst> AL::Math::glTF::Node::matrix |
boost::optional<size_t> AL::Math::glTF::Node::mesh |
boost::optional<std::string> AL::Math::glTF::Node::name |
The documentation for this struct was generated from the following file:
- /home/opennao/work/release-2.8/lib/libalmath/almath/scenegraph/gltf.h