See also
Body, Chains and Effectors in one glance:
A Chain may contain:
The table below lists the chains and all the Joints and Actuators included in each:
| Body is ... | Head + LArm + Leg + RArm | |||
|---|---|---|---|---|
| The chain ... | Head | LArm | Leg | RArm |
| involves ... | HeadYaw | LShoulderPitch | HipRoll | RShoulderPitch |
| HeadPitch | LShoulderRoll | HipPitch | RShoulderRoll | |
| LElbowYaw | KneePitch | RElbowYaw | ||
| LElbowRoll | RElbowRoll | |||
| LWristYaw | RWristYaw | |||
| LHand | RHand | |||
Effector positions are defined in relation to the position of the last joint of the chain.
| Effector name | Position | End transform | Related to ... |
|---|---|---|---|
| Head | At the neck joint | Position3D(0.0, 0.0, 0.0) | HeadPitch |
| Torso | A reference point in the torso | Position3D(0.0, 0.0, 0.0) | Torso |
| LArm | Inside the hand | Position3D(HandOffsetX, 0.0, -HandOffsetZ) | LWristYaw |
| Leg | Wheel center, at floor level | Position3D(WheelCenterOffset, 0.0, TibiaLength + WheelRadius) | KneePitch |
| RArm | Inside the hand | Position3D(HandOffsetX, 0.0, -HandOffsetZ) | RWristYaw |