Animation Mode¶
What is the Animation Mode¶
The Animation Mode allows you to create movements easily, in conjunction with the Timeline Editor. In this mode, the robot behaves like a puppet that you can manipulate, letting you record its posture in a Timeline.
Getting started with the Animation Mode¶
Cannot be used on a virtual robot.
Starting an animation¶
To start an animation using Animation Mode:
Step | Action |
---|---|
Make sure Choregraphe is connected to a real robot. | |
Make sure Life is off. For further details, see: Switching Autonomous life on and off. |
|
Create a Timeline box. For further details, see: How to create a Timeline box. |
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Double-click the box in order to display the Timeline. | |
Click the Wake up button in the toolbar. | |
Click the Animation Mode button. The button turns red: , meaning the Animation Mode is on. |
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Hold your robot by the waist or the torso to prevent it from falling down. |
Defining and storing postures¶
To define and store postures, repeat the following steps for each posture:
Step | Action |
---|---|
Use Stiffness-control tactile commands to manipulate its limbs one by one in order to make the robot take the posture you want to store. | |
Tap the head tactile sensors with your hand: The current posture is stored at the Insertion point of the Timeline which then moves automatically forward. |
Exiting Animation Mode¶
To exit the Animation Mode:
Step | Action |
---|---|
The button turns green: , meaning the Animation Mode is off. |
Note: if Choregraphe is disconnected from your robot, the Animation Mode is automatically stopped .
Stiffness-control tactile commands¶
You can use tactile commands to manage the stiffness:
Limb | Stiffness control |
---|---|
Head | Touch the middle head tactile sensor to toggle the stiffness. |
Arms | Keep touching hand tactile sensors to maintain stiffness off. Note: if your robot does not have such sensors, touch the back and front head tactile sensors to toggle the stiffness of each arm. |
Legs | Press the foot bumpers to toggle the stiffness. |
Visual feedback¶
A visual feedback let you know which limb is currently stiffened or not:
- Yellow means that the Stiffness is On,
- Green means that the Stiffness is Off.
Limb | Visual Feed-back location |
---|---|
Head | Upper Eye LEDs. |
Arms | All Eye LEDs (except upper). |
Legs | Foot LEDs. |
Visual information | Stiffened parts | Visual information | Stiffened parts |
---|---|---|---|
Head and both arms | Nothing | ||
Head | Head and right arm | ||
Left arm | Right arm |