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void | AL::Math::glTF::buffer_put (std::ostream &os, char val) |
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void | AL::Math::glTF::buffer_put (std::ostream &os, unsigned char val) |
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void | AL::Math::glTF::buffer_put (std::ostream &os, std::int16_t val) |
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void | AL::Math::glTF::buffer_put (std::ostream &os, std::uint16_t val) |
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void | AL::Math::glTF::buffer_put (std::ostream &os, std::uint32_t val) |
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void | AL::Math::glTF::buffer_put (std::ostream &os, float val) |
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std::string | AL::Math::glTF::encode64 (const std::string &val) |
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template<typename T > |
std::string | AL::Math::glTF::toJSON (T val) |
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template<typename T , typename IT > |
AsJSONArray< T, IT > | AL::Math::glTF::asJSONArray (IT b, IT e) |
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template<typename T , typename R , typename IT = typename R::const_iterator> |
AsJSONArray< T, IT > | AL::Math::glTF::asJSONArray (const R &range) |
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Buffer | AL::Math::glTF::make_base64_Buffer (const std::string &binbuffer) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Buffer &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const BufferView &v) |
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template<typename T , DataType _type> |
std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Accessor< T, _type > &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Mesh &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Node &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Scene &v) |
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std::string | AL::Math::glTF::to_string (Interpolation val) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Sampler &v) |
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std::string | AL::Math::glTF::to_string (Target::Path path) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Target &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Channel &v) |
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std::ostream & | AL::Math::glTF::operator<< (std::ostream &os, const Animation &v) |
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size_t | AL::Math::glTF::add_base64_bva (glTF::Document &doc, const std::vector< float > &vecs) |
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size_t | AL::Math::glTF::add_base64_bva (glTF::Document &doc, const std::vector< std::array< float, 3 >> &vecs) |
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size_t | AL::Math::glTF::add_path (glTF::Document &doc, const std::vector< std::array< float, 3 >> &verts, boost::optional< std::string > node_name) |
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size_t | AL::Math::glTF::add_path (glTF::Document &doc, const std::vector< Math::Position2D > &path, boost::optional< std::string > node_name) |
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void | AL::Math::glTF::animate (glTF::Document &doc, size_t node, size_t animation, const std::vector< std::pair< float, Math::Pose2D >> &traj) |
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