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AL::Math::Rotation3D Struct Reference

A Rotation3D give 3 composed angles in radians. More...

#include <alrotation3d.h>

Public Member Functions

 Rotation3D ()
 Create a Rotation3D initialized with 0.0f. More...
 
 Rotation3D (float pInit)
 Create a Rotation3D initialized with the same float. More...
 
 Rotation3D (float pWx, float pWy, float pWz)
 Create a Rotation3D initialized with explicit value. More...
 
 Rotation3D (const std::vector< float > &pFloats)
 Create a Rotation3D with an std::vector. More...
 
Rotation3D operator+ (const Rotation3D &pRot2) const
 Overloading of operator + for Rotation3D. More...
 
Rotation3D operator- (const Rotation3D &pRot2) const
 Overloading of operator - for Rotation3D. More...
 
Rotation3Doperator+= (const Rotation3D &pRot2)
 Overloading of operator += for Rotation3D. More...
 
Rotation3Doperator-= (const Rotation3D &pRot2)
 Overloading of operator -= for Rotation3D. More...
 
bool operator== (const Rotation3D &pRot2) const
 Overloading of operator == for Rotation3D. More...
 
bool operator!= (const Rotation3D &pRot2) const
 Overloading of operator != for Rotation3D. More...
 
Rotation3D operator* (const float pVal) const
 Overloading of operator * for Rotation3D. More...
 
Rotation3D operator/ (const float pVal) const
 Overloading of operator / for Rotation3D. More...
 
Rotation3Doperator*= (const float pVal)
 Overloading of operator *= for Rotation3D. More...
 
Rotation3Doperator/= (const float pVal)
 Overloading of operator /= for Rotation3D. More...
 
bool isNear (const Rotation3D &pRot2, const float &pEpsilon=0.0001f) const
 Check if the actual Rotation3D is near the one given in argument. More...
 
float norm () const
 Compute the norm of the actual Position6D: More...
 
void toVector (std::vector< float > &pReturnVector) const
 Return the Rotation3D as a vector of float [wx, wy, wz]. More...
 
std::vector< float > toVector (void) const
 

Public Attributes

float wx
 
float wy
 
float wz
 

Detailed Description

A Rotation3D give 3 composed angles in radians.

Definition at line 21 of file alrotation3d.h.

Constructor & Destructor Documentation

AL::Math::Rotation3D::Rotation3D ( )

Create a Rotation3D initialized with 0.0f.

$ \left[\begin{array}{c} wx \\ wy \\ wz \end{array}\right] = \left[\begin{array}{c} 0.0 \\ 0.0 \\ 0.0 \end{array}\right]$

AL::Math::Rotation3D::Rotation3D ( float  pInit)
explicit

Create a Rotation3D initialized with the same float.

Parameters
pInitthe float value for each member

$ \left[\begin{array}{c} wx \\ wy \\ wz \end{array}\right] = \left[\begin{array}{c} pInit \\ pInit \\ pInit \end{array}\right]$

AL::Math::Rotation3D::Rotation3D ( float  pWx,
float  pWy,
float  pWz 
)

Create a Rotation3D initialized with explicit value.

$ \left[\begin{array}{c} wx \\ wy \\ wz \end{array}\right] = \left[\begin{array}{c} pWx \\ pWy \\ pWz \end{array}\right]$

Parameters
pWxthe float value for wx
pWythe float value for wy
pWzthe float value for wz
AL::Math::Rotation3D::Rotation3D ( const std::vector< float > &  pFloats)

Create a Rotation3D with an std::vector.

$ \left[\begin{array}{c} wx \\ wy \\ wz \end{array}\right] = \left[\begin{array}{c} pFloats[0] \\ pFloats[1] \\ pFloats[2] \end{array}\right]$

Parameters
pFloatsAn std::vector<float> of size 3 for respectively: wx, wy and wz

Member Function Documentation

bool AL::Math::Rotation3D::isNear ( const Rotation3D pRot2,
const float &  pEpsilon = 0.0001f 
) const

Check if the actual Rotation3D is near the one given in argument.

Parameters
pRot2the second Rotation3D
pEpsilonan optional epsilon distance
Returns
true if the difference of each float of the two Rotation3D is less than pEpsilon
float AL::Math::Rotation3D::norm ( ) const

Compute the norm of the actual Position6D:

$\sqrt{pRot.wx^2 + pRot.wy^2 + pRot.wz^2}$

Returns
the float norm of the Position6D
bool AL::Math::Rotation3D::operator!= ( const Rotation3D pRot2) const

Overloading of operator != for Rotation3D.

Parameters
pRot2the second Rotation3D
Rotation3D AL::Math::Rotation3D::operator* ( const float  pVal) const
inline

Overloading of operator * for Rotation3D.

Parameters
pValthe float factor

Definition at line 165 of file alrotation3d.h.

Rotation3D& AL::Math::Rotation3D::operator*= ( const float  pVal)

Overloading of operator *= for Rotation3D.

Parameters
pValthe float factor
Rotation3D AL::Math::Rotation3D::operator+ ( const Rotation3D pRot2) const
inline

Overloading of operator + for Rotation3D.

Parameters
pRot2the second Rotation3D

Definition at line 117 of file alrotation3d.h.

Rotation3D& AL::Math::Rotation3D::operator+= ( const Rotation3D pRot2)

Overloading of operator += for Rotation3D.

Parameters
pRot2the second Rotation3D
Rotation3D AL::Math::Rotation3D::operator- ( const Rotation3D pRot2) const
inline

Overloading of operator - for Rotation3D.

Parameters
pRot2the second Rotation3D

Definition at line 129 of file alrotation3d.h.

Rotation3D& AL::Math::Rotation3D::operator-= ( const Rotation3D pRot2)

Overloading of operator -= for Rotation3D.

Parameters
pRot2the second Rotation3D
Rotation3D AL::Math::Rotation3D::operator/ ( const float  pVal) const

Overloading of operator / for Rotation3D.

Parameters
pValthe float factor
Rotation3D& AL::Math::Rotation3D::operator/= ( const float  pVal)

Overloading of operator /= for Rotation3D.

Parameters
pValthe float factor
bool AL::Math::Rotation3D::operator== ( const Rotation3D pRot2) const

Overloading of operator == for Rotation3D.

Parameters
pRot2the second Rotation3D
void AL::Math::Rotation3D::toVector ( std::vector< float > &  pReturnVector) const

Return the Rotation3D as a vector of float [wx, wy, wz].

std::vector<float> AL::Math::Rotation3D::toVector ( void  ) const

Member Data Documentation

float AL::Math::Rotation3D::wx

Definition at line 23 of file alrotation3d.h.

float AL::Math::Rotation3D::wy

Definition at line 25 of file alrotation3d.h.

float AL::Math::Rotation3D::wz

Definition at line 27 of file alrotation3d.h.


The documentation for this struct was generated from the following file: