libalmath
2.1.4.13
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![]() ![]() ![]() ![]() | Struct composed of a Position3D and a Quaternion |
![]() ![]() ![]() ![]() | A pose in a 2-dimentional space |
![]() ![]() ![]() ![]() | Create and play with a Position2D |
![]() ![]() ![]() ![]() | Create and play with a Position3D |
![]() ![]() ![]() ![]() | Create and play with a Position6D |
![]() ![]() ![]() ![]() | Create and play with a PositionAndVelocity |
![]() ![]() ![]() ![]() | Create and play with a Quaternion |
![]() ![]() ![]() ![]() | A 3*3 rotation matrix |
![]() ![]() ![]() ![]() | A Rotation3D give 3 composed angles in radians. |
![]() ![]() ![]() ![]() | A homogenous transformation matrix |
![]() ![]() ![]() ![]() | Struct composed of a Transform and a Velocity6D |
![]() ![]() ![]() ![]() | Create and play with a Velocity3D |
![]() ![]() ![]() ![]() | Create and play with a Velocity6D |