libalmath
2.8.7.4
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#include <Eigen/Geometry>
Go to the source code of this file.
Namespaces | |
qi | |
qi::geometry | |
Macros | |
#define | LIBALMATH_SCENEGRAPH_QIGEOMETRY_H |
Functions | |
Vector3 | qi::geometry::makeVector3 (double x, double y, double z) |
std::ostream & | qi::geometry::operator<< (std::ostream &o, const Vector3 &t) |
Quaternion | qi::geometry::makeQuaternion (double x, double y, double z, double w) |
Quaternion | qi::geometry::makeQuaternionFromAngleAxis (double angle, const Vector3 &axis) |
std::ostream & | qi::geometry::operator<< (std::ostream &o, const Quaternion &r) |
double | qi::geometry::norm (const Quaternion &r) |
bool | qi::geometry::isNormalized (const Quaternion &r, double epsilon) |
void | qi::geometry::normalize (Quaternion &r) |
Quaternion | qi::geometry::normalized (const Quaternion &r) |
Transform | qi::geometry::makeTransform (const Quaternion &rotation, const Vector3 &translation) |
std::ostream & | qi::geometry::operator<< (std::ostream &o, const Transform &tf) |
Eigen::Affine3d | qi::geometry::toEigenAffine3d (const Transform &tf) |
Transform | qi::geometry::operator* (const Transform &lhs, const Transform &rhs) |
bool | qi::geometry::isNear (const Transform &lhs, const Transform &rhs, double epsilon) |
Transform | qi::geometry::inverse (const Transform &tf) |
#define LIBALMATH_SCENEGRAPH_QIGEOMETRY_H |
Copyright 2016 Aldebaran. All rights reserved.
the user is expected to #include <qi/geometry/geometry.hpp> and link with qigeometry
Definition at line 10 of file qigeometry.h.