9 #ifndef _LIBALMATH_ALMATH_TYPES_ALPOSITIONANDVELOCITY_H_
10 #define _LIBALMATH_ALMATH_TYPES_ALPOSITIONANDVELOCITY_H_
13 #include <almath/api.h>
48 const float pq = 0.0f,
49 const float pdq = 0.0f);
63 const float& pEpsilon=0.0001f)
const;
69 void toVector(std::vector<float>& pReturnVector)
const;
70 std::vector<float> toVector(
void)
const;
75 #endif // _LIBALMATH_ALMATH_TYPES_ALPOSITIONANDVELOCITY_H_
Create and play with a PositionAndVelocity.
bool isNear(const Transform &lhs, const Transform &rhs, double epsilon)