Webots for NAO is a specific release of Webots 7, exclusively dedicated to the use of a simulated NAO.
It offers predefined NAO simulations with their ready-to-use controllers.
Webots for NAO is a lite version of Webots, it is not designed to let you use other robots nor create new robot controllers.
To install Webots for NAO:
Step | Action |
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Retrieve the installer Webots for NAO for your operating system:
You can download the latest release from the Aldebaran Community Website. |
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Uninstall completely any old version of Webots. | |
Launch the installer then follow the step-by-step instructions. For further details or in case of trouble, see the Chapter 1: Installing Webots in Webots online user guide here: http://www.cyberbotics.com/guide/ |
Step | Action |
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Launch Webots for NAO. | |
Choose File > Open World... and select the file nao.wbt located in [Webots directory]\projects\robots\nao\worlds. |
Step | Action |
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Launch Choregraphe. | |
Choose Connection > Connect to or click the Connect to button. | |
Select your simulated robot (the name should include the name of your computer). Its icon should be: In Choregraphe, you can now:
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Step | Action |
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Make sure you have launched a simulated robot and have connected Choregraphe to it. For further details see: |
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In Choregraphe, create a behavior. For example, test the Tai Chi Chuan box. |
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Make sure the Stiffness is on: should be red . | |
Click the Play button and follow the behavior both in Choregraphe and in Webots for NAO. |
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Try to modify your point of view. For further details, see: How do I navigate in 3D world? in the Help menu. |
Step | Action |
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In Webots for NAO, double-click the robot. The panel below appears. |
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Choose one of the tabs and select the data you want to monitor. |
Let’s add a table, for example:
Step | Action |
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Make sure the simulation is stopped. Otherwise, choose, Simulation > Stop then File > Revert World. |
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In the Scene Tree, select the last node. |
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Click the Add a new object button and select this object: PROTO > objects > indoor > tables > Desk (Solid) |
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Click the Add button. |
Let’s play with objects in order to learn how to move them.
Step | Action |
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Make sure the simulation is stopped. Otherwise, choose, Simulation > Stop. |
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In the Scene Tree, select the last node. | |
Click the Add a new object button and select this object: PROTO > objects > indoor > fruits > FruitBowl (Solid) |
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Click the Add button. |
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Try to put the fruit bowl on the table. For further details, see: How do I move an object? in the Help menu. |