 
Webots for NAO is a specific release of Webots 7, exclusively dedicated to the use of a simulated NAO.
It offers predefined NAO simulations with their ready-to-use controllers.
Webots for NAO is a lite version of Webots, it is not designed to let you use other robots nor create new robot controllers.
To install Webots for NAO:
| Step | Action | 
|---|---|
| Retrieve the installer Webots for NAO for your operating system: 
 You can download the latest release from the Aldebaran Community Website. | |
| Uninstall completely any old version of Webots. | |
| Launch the installer then follow the step-by-step instructions. For further details or in case of trouble, see the Chapter 1: Installing Webots in Webots online user guide here: http://www.cyberbotics.com/guide/ | 
| Step | Action | 
|---|---|
| Launch Webots for NAO. | |
| Choose File > Open World... and select the file nao.wbt located in [Webots directory]\projects\robots\nao\worlds.   | 
| Step | Action | 
|---|---|
| Launch Choregraphe. | |
| Choose Connection > Connect to or click the  Connect to
button. | |
| Select your simulated robot (the name should include the name of your computer). Its icon should be:   In Choregraphe, you can now: 
   | 
| Step | Action | 
|---|---|
| Make sure you have launched a simulated robot and have connected Choregraphe to it. For further details see: | |
| In Choregraphe, create a behavior. For example, test the Tai Chi Chuan box. | |
| Make sure the Stiffness is on:  should be red  . | |
| Click the      | |
| Try to modify your point of view. For further details, see: How do I navigate in 3D world? in the Help menu. | 
| Step | Action | 
|---|---|
| In Webots for NAO, double-click the robot. The panel below appears.   | |
| Choose one of the tabs and select the data you want to monitor. | 
Let’s add a table, for example:
| Step | Action | 
|---|---|
| Make sure the simulation is stopped. Otherwise, choose, Simulation > Stop then File > Revert World. | |
| In the Scene Tree, select the last node.   | |
| Click the  PROTO > objects > indoor > tables > Desk (Solid)   | |
| Click the Add button.   | 
Let’s play with objects in order to learn how to move them.
| Step | Action | 
|---|---|
| Make sure the simulation is stopped. Otherwise, choose, Simulation > Stop. | |
| In the Scene Tree, select the last node. | |
| Click the  PROTO > objects > indoor > fruits > FruitBowl (Solid) | |
| Click the Add button.   | |
| Try to put the fruit bowl on the table. For further details, see: How do I move an object? in the Help menu.   |