libalmath
2.8.3.54.d

It aims to control a position and/or rotation of a part of the robot in natural 3D space. There are different mathematical ways to represent the position and the orientation of a rigid body in space. ALMath offers two ways to represent a solid in 3D:
At the end of this section, we describe how to compute the transform from a position6D.
Rotation matrix In our case, a rotation matrix is a 3*3 matrix. In linear algebra, a rotation matrix is a matrix that applies a rotation in Euclidean space.
with
The following three basic rotation matrices rotate vectors around x, y or z axis, in three dimensions.
Transform: Homogeneous representation
The homogenous representation is a 4*4 matrix which is composed of rotation and translation part. It represent a solid in 3D.
with:
Position6D
A Position6D is a vector of 6 dimensions composed of 3 translations (in meters) and 3 rotation (in radians). The angle convention of Position6D is .
with:
Position6D versus Transform
The following equation shows how to compute a transform from a position6D.
=> with
Basic Example: represente a solid which position is x=1.0, y=0.5, z=0.4 ad his orientation is 10 degree around x axis. 10 degree is equal to 0.1745 radian. In this basic case, it is very simple to use Position6D.
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