6 #ifndef LIBALMATH_SCENEGRAPH_MESHFACTORY_H
7 #define LIBALMATH_SCENEGRAPH_MESHFACTORY_H
12 void addBoxMesh(
float xHalfExtent,
float yHalfExtent,
float zHalfExtent,
15 Mesh
createBoxMesh(
float xHalfExtent,
float yHalfExtent,
float zHalfExtent);
18 float pHalfExtentZ,
float pRadius,
int pNbVertices,
22 float pHalfExtentZ,
float pRadius,
int pNbVertices);
void addRoundedBoxMesh(float pHalfExtentX, float pHalfExtentY, float pHalfExtentZ, float pRadius, int pNbVertices, Mesh &data)
void addBoxMesh(float xHalfExtent, float yHalfExtent, float zHalfExtent, Mesh &data)
Mesh createBoxMesh(float xHalfExtent, float yHalfExtent, float zHalfExtent)
Mesh createRoundedBoxMesh(float pHalfExtentX, float pHalfExtentY, float pHalfExtentZ, float pRadius, int pNbVertices)