9 #ifndef ALDISPLACEMENT_H
10 #define ALDISPLACEMENT_H
12 #include <almath/types/alposition3d.h>
13 #include <almath/types/alquaternion.h>
74 const float pEpsilon=0.0001f)
const;
81 #endif // ALDISPLACEMENT_H
bool isNear(const Displacement &pDisp2, const float pEpsilon=0.0001f) const
Check if the current Displacement is Near the one given in argument.
Struct composed of a Position3D and a Quaternion
Quaternion Q
Rotation of the Displacement
Position3D P
Translation of the Displacement
Displacement()
Create a Displacement initialized with default values
Displacement & operator*=(const Displacement &pDisp)
Defining composition of Displacement with * sign
Displacement operator*(const Displacement &pDisp)
Define the binary operation of a composition of Displacements.
Create and play with a Quaternion.
Create and play with a Position3D.