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libalmath
1.14.5
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| fromAngleAndAxisRotation(const float pAngle, const float pAxisX, const float pAxisY, const float pAxisZ) | AL::Math::Quaternion | [static] |
| inverse() const | AL::Math::Quaternion | |
| isNear(const Quaternion &pQua2, const float &pEpsilon=0.0001f) const | AL::Math::Quaternion | |
| norm() const | AL::Math::Quaternion | |
| normalize() const | AL::Math::Quaternion | |
| operator!=(const Quaternion &pQua2) const | AL::Math::Quaternion | |
| operator*(const Quaternion &pQua2) const | AL::Math::Quaternion | |
| operator*=(const Quaternion &pQu2) | AL::Math::Quaternion | |
| operator*=(float pVal) | AL::Math::Quaternion | |
| operator/=(float pVal) | AL::Math::Quaternion | |
| operator==(const Quaternion &pQua2) const | AL::Math::Quaternion | |
| Quaternion() | AL::Math::Quaternion | |
| Quaternion(float pW, float pX, float pY, float pZ) | AL::Math::Quaternion | |
| Quaternion(const std::vector< float > &pFloats) | AL::Math::Quaternion | |
| toVector() const | AL::Math::Quaternion | |
| w | AL::Math::Quaternion | |
| x | AL::Math::Quaternion | |
| y | AL::Math::Quaternion | |
| z | AL::Math::Quaternion |